The essence of igo

The essence of igo (go, weiqi, baduk, the board game) is balance. Sente disrupts balance; gote restores balance.

Two optimal players will end up close to even. If we assume that our opponent plays optimally, the best thing we can do is getting even, or perhaps win or lose by the first-move advantage.

If we are greedy, we will lose. If we are timid, we will lose too. If we are ignorant of our own ignorance, we will lose.

We will win if our mistakes are smaller than our opponent’s. The gains are obvious. The mistakes aren’t obvious to who makes it.

The most balanced way of play is mirror? If the opponent plays optimally, our best move is mirror? But mirror-igo does not seem fun, and there is mirror breaker.